Pack it all up in the same structure and put it in your mod directory, then enable it from the games mod manager.Īlthough the file is. Export your layer as dds (either no compression or DXT5 are fine) and replace the file provided or name it one of the other logo_x.dds (where x is 0 to 6). Open the existing logo, make a new transparent layer and position your logo within the black area on that new layer. You'll need GIMP (and the dds plugin),, Photoshop.or any editor that is able to handle the dds format. The four white pixels are to help identify the centre. You want to fit your logo within the black area. Underscore's post covers the basic premise of how it needs to be done but if you have no knowledge of how to mod ETS2 in the first place it might not be clear so, I've made a simple package with a basic texture to help. It is but explaining it from step one of unpacking game files through to step X of adding the mod you created to the game would require quite a wall of text and a lot of the information exists on the internet already.
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